Diamonds? Rarer.
Emerald ore in a mine? Rarer.
Enchanted golden apples? Rarer.
my friends, I found an NPC village. with a nice street layout. with the little NPC houses arranged along that street layout very neatly, not too crowded, not too sparse. with a population representing a large fraction of the available NPC professions, including a farmer and a shepherd. and... here's where it gets good...
the entire thing is flat as a pancake by Minecraft standards. I think the high point is like 3 blocks higher than the low point.
it's built on top of a cave (I think they all are somehow?) so there are zombie noises all the time but I will get down there and put in torches and it will all be good. in the meantime there are no villagers trapped in a building because their house is embedded in the side of a hill and the door is 16 blocks off the ground. there are no villagers trapped in a building because their house is embedded in the side of a hill and the door is completely buried. there are no houses half full of dirt because they are embedded in the side of a hill. there are no houses embedded in the side of a hill at all. there are no houses where halfway from the front to the back the ground level shifts downwards by 2 blocks leaving an odd discontinuity in the architecture (still don't get how that happened, there should have been 2 cobblestone blocks put under the house in the lower area? but there was a trapped villager of course.)
I was able to zombie-proof the village without needing to run a fence up the side of a cliff. the fence encloses an area that is not entirely unlike a rectangle and simultaneously excludes the entrance to the cave. there is still plenty of absolutely open area within the fence for future building - all the trees are just outside the fence.
I foresee great things happening in this village... as soon as I figure out what they're going to be.
Emerald ore in a mine? Rarer.
Enchanted golden apples? Rarer.
my friends, I found an NPC village. with a nice street layout. with the little NPC houses arranged along that street layout very neatly, not too crowded, not too sparse. with a population representing a large fraction of the available NPC professions, including a farmer and a shepherd. and... here's where it gets good...
the entire thing is flat as a pancake by Minecraft standards. I think the high point is like 3 blocks higher than the low point.
it's built on top of a cave (I think they all are somehow?) so there are zombie noises all the time but I will get down there and put in torches and it will all be good. in the meantime there are no villagers trapped in a building because their house is embedded in the side of a hill and the door is 16 blocks off the ground. there are no villagers trapped in a building because their house is embedded in the side of a hill and the door is completely buried. there are no houses half full of dirt because they are embedded in the side of a hill. there are no houses embedded in the side of a hill at all. there are no houses where halfway from the front to the back the ground level shifts downwards by 2 blocks leaving an odd discontinuity in the architecture (still don't get how that happened, there should have been 2 cobblestone blocks put under the house in the lower area? but there was a trapped villager of course.)
I was able to zombie-proof the village without needing to run a fence up the side of a cliff. the fence encloses an area that is not entirely unlike a rectangle and simultaneously excludes the entrance to the cave. there is still plenty of absolutely open area within the fence for future building - all the trees are just outside the fence.
I foresee great things happening in this village... as soon as I figure out what they're going to be.